Human- vs. Software-Guided VR Basic Life Support Training: Physiological Arousal, Instructional Experience, and Immediate Performance


AKSOY M. E., ÇABUK ÇOLAK D., KİTAPÇIOĞLU D., USSELİ T., SUDOR H. C.

INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, 2026 (SCI-Expanded, SSCI, Scopus)

  • Yayın Türü: Makale / Tam Makale
  • Basım Tarihi: 2026
  • Doi Numarası: 10.1080/10447318.2026.2744520
  • Dergi Adı: INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION
  • Derginin Tarandığı İndeksler: Science Citation Index Expanded (SCI-EXPANDED), Social Sciences Citation Index (SSCI), Scopus, ABI/INFORM, Aerospace Database, Applied Science & Technology Source, Compendex, INSPEC, Psycinfo, Academic Search Ultimate (EBSCO), Business Source Ultimate (EBSCO), Engineering Source (EBSCO), Psychology & Behavioral Sciences Collection (EBSCO), Technology Collection (ProQuest)
  • Acıbadem Mehmet Ali Aydınlar Üniversitesi Adresli: Evet

Özet

Virtual reality (VR) enables simulation of high-pressure scenarios, yet the influence of instructor type on learners' psychological responses and performance remains unclear. This controlled trial compared human-guided (IG; n = 33) and software-guided (MG; n = 30) VR-based Basic Life Support training. Participants completed two training sessions followed by a performance-based assessment. Electrodermal activity (EDA) indexed physiological arousal, while questionnaires assessed presence and instructional experience. Mean EDA levels did not differ between groups, but the MG group showed a steeper increase in EDA over time. The IG group achieved higher examination scores (M = 91.44 vs. 81.10, p = 0.003) and rated the instructional experience more positively (M = 6.81 vs. 6.63, p = 0.03). Presence was descriptively higher in the IG group, although not significantly (p = 0.057). Findings suggest that guidance delivery may shape immediate performance, instructional experience, and physiological arousal trajectories in immersive BLS training.