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Serious Gaming as an Additional Learning Tool for Medical Education
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M. E. AKSOY And M. E. Sayali, "Serious Gaming as an Additional Learning Tool for Medical Education," International Journal of Educational Technology and Learning , vol.5, pp.52-59, 2019

AKSOY, M. E. And Sayali, M. E. 2019. Serious Gaming as an Additional Learning Tool for Medical Education. International Journal of Educational Technology and Learning , vol.5 , 52-59.

AKSOY, M. E., & Sayali, M. E., (2019). Serious Gaming as an Additional Learning Tool for Medical Education. International Journal of Educational Technology and Learning , vol.5, 52-59.

AKSOY, MEHMET, And Mehmet Erhan Sayali. "Serious Gaming as an Additional Learning Tool for Medical Education," International Journal of Educational Technology and Learning , vol.5, 52-59, 2019

AKSOY, MEHMET E. And Sayali, Mehmet E. . "Serious Gaming as an Additional Learning Tool for Medical Education." International Journal of Educational Technology and Learning , vol.5, pp.52-59, 2019

AKSOY, M. E. And Sayali, M. E. (2019) . "Serious Gaming as an Additional Learning Tool for Medical Education." International Journal of Educational Technology and Learning , vol.5, pp.52-59.

@article{article, author={MEHMET EMİN AKSOY And author={Mehmet Erhan Sayali}, title={Serious Gaming as an Additional Learning Tool for Medical Education}, journal={International Journal of Educational Technology and Learning}, year=2019, pages={52-59} }